How to play Animposter
Animposter is a bluffing party game with friends. Civilians share one word, imposters get a similar but different one. 3 players minimum, sweet spot between 4 and 8.
The idea
Everyone gets a word. Civilians share the same one; imposters have a neighboring word (e.g. Naruto for civilians, Boruto for imposters). Nobody knows who is who — you have to figure it out from the clues each player gives.
Setup
Pick one or more packs (anime, manga, etc.), set the player count (3 to 12) and imposter count (the game recommends a sensible value). You can play in person on a single phone, or remotely via a room code.
In-person mode: pass the phone
One phone is enough. Each player privately reveals their word, then passes the phone to the next. Once everyone has seen their word, the discussion starts: round-robin, each player gives a one-word clue. Nobody says their word out loud.
Start an in-person gameRemote mode: online room code
The host creates a room and gets a 5-letter code. They share the link with friends. Each player joins from their own phone — guests don't need to install anything. Everyone sees their private word on their screen, and the discussion happens over voice/video or chat.
Start an online gameGiving clues
Each player in turn gives a one-word clue. You cannot use your own word, nor a compound word that contains it. Since nobody knows who's the imposter — not even the imposters themselves — aim for a clue that's neither too specific (you out yourself if you're not in the right camp) nor too vague (others won't recognize their word).
Vote and unmask
After the discussion, vote by show of hands to eliminate a suspect. The most-voted player is out and their role is revealed. If the game continues, run another discussion round.
How to win
Civilians win as soon as every imposter is unmasked. Imposters win if they reach a majority (e.g. one imposter left facing one civilian).
Smart tips
Stay broad at first: you don't know yet whether you're civilian or imposter, and a too-specific clue will out you if it doesn't match the others' word. Listen carefully — if the clues you hear don't fit your word, you're probably the imposter, so switch to clues that could work for both camps. If everything fits, go more specific to recognize fellow civilians without helping the imposter.